Introduce about Dwarves
Sidekick Publishing has created a roguelike style game called Dwarves where you control a band of dwarves going on many adventures that are constantly dangerous. The fantasy world in which the dwarves live has a very simple layout where they are basically where the dwarves fight the monsters while collecting boons, loot, and trying to stay alive.
When you start an adventure, you will have only a small group of adventurers with low tier gear and your goal is to defeat the monsters for loot, gold, and strengthen your party. The main difference from other games is that in Dwarves you don’t direct the actions of the party members; the players must build a party, equip them with the correct equipment, choose the appropriate skills, and make all tactical decisions before the start of each encounter.
As you progress deeper into the game, the enemies get stronger, situations become more unpredictable, and even minor errors in party formation can lead to the immediate destruction of your party. The hand-drawn graphics are cartoonish in appearance, have bright colours and goofy character designs.
Characteristic roguelike gameplay
Dwarves has a very clear feeling from the very first games: losing and wiping out your entire team is almost inevitable. It’s not a game where playing cautiously guarantees survival, but rather a game where you realize you’ll die many times as you play. There were times when I’d only played a few levels before being utterly destroyed by monsters, before I even understood what was happening.
But strangely, I didn’t feel annoyed or frustrated; it felt more like the game was telling me to lose and learn from it. This feeling arose because each failure opened up a new understanding of the system, the monsters, and how to arrange my team. I lost all my gear and gold, but I didn’t lose my knowledge.
And it was this cycle that made replaying less burdensome. Losing wasn’t a stopping point, but part of the process. Gradually, I got used to not expecting to survive long, focusing instead on how much further I could go this time. It created a rather unique mindset—no stress, no fear of making mistakes, because mistakes are inevitable.
Automatic combat
A rather unusual aspect of Dwarves is that players don’t directly control their warriors in battle. Everything happens automatically; the characters attack, use skills, and die automatically if they’re weak. The main role lies in the earlier stages, when arranging the team, choosing equipment, and upgrading stats. Once the match starts, you can only watch. Initially, it feels a bit uncomfortable, as you’re used to pressing buttons and intervening. But after playing for a while, you realize this creates a different mindset.
It’s more like being a coach than a warrior. After setting up the team, all you can do is wait to see if your decisions are correct. This feeling is especially noticeable when you see your seemingly solid team being destroyed by monsters in seconds.
At that point, you can’t do anything but wonder if you made a mistake. And it’s this helplessness that makes each victory more memorable, because you know it came from preparation, not from reflexes. The game therefore has a very slow, steady pace, but it makes players think quite a lot between matches, rather than during combat.
Equipment and team building system
The most important part of Dwarves lies in its equipment. Swords, axes, armor, helmets, rings—all kinds of items with different stats, plus secondary effects like increased critical hit chance, lifesteal, and damage reduction. Each item looks simple, but when combined into a team, the difference becomes clear.
This feeling arises because the game doesn’t force a fixed playstyle, but allows for experimentation. There’s a lot of trial and error. Sometimes you put all the strongest gear on one character, thinking they’ll be your carry, but that character dies early, and the whole team collapses. Sometimes you distribute gear evenly across the team, thinking it’s balanced, but there’s a lack of damage. Gradually, you realize that building a team in the game is like solving a math problem; there’s no single solution.
Fun graphic style
On the surface, Dwarves looks very cute. The dwarves are drawn in a cartoon style, with big heads and small bodies, bright colors, and the monsters aren’t scary, looking a bit goofy. But when you play, you’ll find the game is anything but lighthearted. Monsters hit hard, you die quickly, and progressing deep into the game is almost foolproof.
It looks cute and you might think it’s a relaxing game, but in reality, it’s a rather harsh roguelike. This contrast creates a slightly misleading, but positive, feeling. It’s a game that’s supposed to be funny, but it’s not for fun. And this is what gives Dwarves its unique character, preventing it from being lost among the many dark and gloomy roguelike games.
Download Dwarves MOD APK for Android
Dwarves is a game that truly embodies the spirit of roguelike, where failure isn’t something to avoid but almost a mandatory part of the experience. The game doesn’t captivate players with a compelling storyline or spectacular graphics, but rather with a clear trial-and-error loop; the more you play, the more you understand, and the more you understand, the more you want to try new build strategies.
App Information
| App Name | Dwarves |
|---|---|
| Publisher | Sidekick Publishing |
| Genre | Role-playing Games |
| Size | 478 M |
| Update Time | 2026-02-07 |
| Latest Version | v1.21.24 |
| MOD Info | Unlocked Game |
| Get it On |
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