A remote Siberian settlement buried in snow. Locals say children disappear in the woods, but adults try not to make a fuss. Anton, a sixth grader, has just moved here with his family and doesn't yet understand why everyone avoids the forest edge. Soon he'll find out for himself. The game uses stark black and white visuals and builds on three things: tension, choices, and the quiet dread of whatever lurks between the trees. At night, whispers come from the forest, strange faces appear at the windows, and footprints in the snow lead nowhere. Anton must face not only the external threat but also his own fears. The story branches into nineteen possible endings. The challenge is not just to survive, but to stay human. Or not.